Associate Animation Director (Animation)
Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Location of position: Toronto, Ontario
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery. At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create worlds people will fall in love with. Whether as an elite spy, a master assassin, or a fearless explorer, we put the player at the heart of all our games.
Established in 2010, Ubisoft Toronto is a growing and diverse team on a collective mission to create what’s next in AAA open world games. The studio recently shipped Far Cry 5 in collaboration with Ubisoft Montreal. At E3 2017, Ubisoft Toronto announced its first new IP, Starlink: Battle for Atlas, an all-new, action-adventure game where players assemble customizable controller-mounted starships and launch into epic, interplanetary adventures. The studio shipped its first lead production, Tom Clancy’s Splinter Cell® Blacklist™, to critical acclaim in 2013 and has contributed to multiple award-winning Ubisoft brands including: Assassin’s Creed®, Far Cry®, Watch Dogs®, and For HonorTM.
In 2018 Ubisoft Toronto was honoured as one of Canada’s Top 100 Employers for the third consecutive year, and as one of Canada’s Top Employers for Young People.
Associate Animation Director
The ideal candidate will support the Animation Director to research, innovate and push for quality of animation content and support team members and guide and assist them in the best practices possible.
Type of Position: Permanent, full-time.
The main and routine tasks of the Associate Animation Director are to:
Collaborate in the creation of animation vision with the Animation Director (AD);
Participate in creation of animation benchmarks that adhere to the overall animation direction;
Support the AD by communicating content and quality expectations to the animation team on a regular basis;
Gather references and refer animators to the documents and visual references when necessary;
Regularly inform the AD on the advancement of the animation completed for the AD to assess the progress of deliverables;
Stay up to date on relevant technology and tools.
Support and coordinate the first-level validations of animations based on the benchmark set by the Animation Director;
Has knowledge of the engine and animation tools and is aware of constraints;
Actively participate in animation system design and issue resolution with the animation team and AD;
Work closely with programmers, Animation TD and AD to ensure the quality of the integration of the animations;
Play the game so as to detect inconsistencies and validate the regularity of character reactions (control and gameplay situations) to bring to the attention of the AD;
Create animation in order to set a benchmark;
Guide and provide constant support to the team members;
Diploma in game-oriented 3D animation technique or any other equivalent training or experience
Minimum of 5 years in video game animation
Must have shipped a minimum of 2 AAA games;
Must have strong understanding of body mechanics;
Detailed knowledge of the jobs required to produce a video game;
Detailed knowledge of the technical constraints of engines and the different game platforms;
Relevant 3D software experience: Motion Builder, 3DS Max or Maya
Problem-solving skills and able to express ideas;
Capacity to clearly communicate an artistic vision;
Attention to detail;
Good artistic judgment
Autonomy and ethics in proactive work;
Good interpersonal and communication skills;
Ability to adapt to change;
Comprehensive Benefits Package:
o Disability Insurance
o Dental Insurance
o Extended medical insurance
o (Optional) RRSP contribution
o Bonus (If Applicable)